![]() This helped the community with the creation of 3D assets for Minecraft immensely, but there is still a lot of manual work new creators need to do before they can see their creations in-game. Assuming your model is theoretically Minecraft-compatible, you might be able to get around this restriction by choosing File > Convert Project. One of these tools has seen widespread use throughout the community and even amongst the Marketplace Partner teams, and that is Blockbench. Blockbench is an open-source 3D modeling application where a creator can model, texture, and animate 3D block-based models for a variety of games. According to the Blockbench website, a generic model can only be exported as OBJ or glTF, because generic models dont have the same restrictions as Minecraft models. ![]() Over the years there have been several community-created tools to help streamline this process and make it easier to make content without needing to manually edit text. Create a new animation in the Animations panel on the left side and name it. ![]() Open the model and switch to the Animate tab in the top-right corner. ![]() However, it has not always been the easiest process to pick up and learn. From understanding the geometry files to how textures unwrap to fit on the model, the learning curve can be a bit steep. This is especially true if you are a brand-new creator and are not sure what a pack manifest is, or where to put files in an Add-On pack folder structure. It's very easy to make one small typo and find out your mob isn’t showing up in the game at all. Simple animations can be created in the text editor, but for more complex, keyframe-based animations, Blockbench makes this easier. Creators have been making custom mobs for Minecraft: Bedrock Edition ever since the Add-On system was released. ![]()
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